tag:blogger.com,1999:blog-6299673915054984423.post619877770509869334..comments2024-01-09T22:03:50.563-08:00Comments on Cabana Mobile: Does Paramount's iPhone Games Strategy Make Dollars & Sense?Jeremy Lawshttp://www.blogger.com/profile/06325900829573448683noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6299673915054984423.post-8852070196931281092009-02-25T16:35:00.000-08:002009-02-25T16:35:00.000-08:00I'm fairly certain that their decision to price th...I'm fairly certain that their decision to price those games accordingly is a direct result of the awful market that is the App Store.<BR/><BR/>The last time I saw a game at the top of the charts over a dollar was iShoot, after it was ruling the charts for weeks. Right now, all the top ten apps are 99 cents with the exception of Touchgrind. Apple's model of "more units sold = higher ranking" is the crux of the price erosion. Is Paramount adding to it? Maybe... Those titles certainly set the bar higher for what kind of game people will expect for a dollar in the future.<BR/><BR/>There is a high level of production value and cost that goes into a lot of their games, and I think that they are just trying to figure out how to turn a profit on them.<BR/><BR/>But those are all just conjectures. I would expect all of the launch prices to rise eventually (Iron Man may be permanently at 99 cents though since it is older).Anonymousnoreply@blogger.com