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Late last week, following myriad announcements on the subject being excreted out of MWC, I asked y'all the question... "Which new mobile OS excites you most?" Clearly this question got everyone real excited (not). Nonetheless, the results show that the crew from Redmond may still have some mobile mojo goin' on. Hey, Microsoft's video looked bitchin'... but as folks once said, the proof will be in the pudding and, as I say (using a made-up word), the proof will be in its consumerization. Does the 2nd most popular choice (none are interesting) indicate that you guys think that OS proliferation is a bad thing in general and/or that iPhone, BB, Ovi and Android pretty much have it handled? Or does it mean I just need to ask more interesting questions?
Seoul-based mobile games publisher GAMEVIL announced stellar earnings last week and I just gotta say that despite it being an unpopular choice *I called it* when I picked them as the Q4 revenue growth star in my recent poll (assuming no surprises from Artificial Life). Me and the other guy who voted for them are getting some crazy sick prizes, suckas! (a large boba tea and Rain's latest album). 
Check out all my posts about Mandalay Media by clicking this link.
O'Reilly Radar published a post yesterday with the results of an analysis of the US iTunes App Store by Senior Analyst Ben Lorica. Among other things, he looked at which publishers (with over 10 titles) had the highest success rate getting their titles onto the Top 100 Paid Apps list. The list is dominated by games publishers, with Gameloft and EA Mobile performing the best. It is somewhat ironic that Lorica labels the chart Most Efficient iPhone Developers... because Gameloft, while an awesome publisher, is usually considered famously inefficient... with their 4k or so employees contributing to a $42k rev/emp/yr figure, that's surely one of the worst in the business.
So I was just asking myself, what the heck ever happened to the highly anticipated venture that former CBS mobilistas Cyriac Roeding and Jeff Sellinger were putting together?... ya know, MOBshop. The stealth venture, fueled by $2.5mil of Kleiner Perkins & Reid Hoffman money, was the source of lotsa frothy excitement early last summer and curiously my posts about it ended up being among the most popular ever (which ain't no big thing). So I can only blame too much Christmas wassail for not realizing that the company emerged from stealth mode in December and is now called Shopkick. As Cyriac explains in the video below, the big idea behind the company is making the offline shopping experience interactive with mobile phones (guess my speculation wasn't too far off target). Apparently Shopkick will not be a destination nor an application itself, but more of an enabler of a series of divergent branded initiatives, based on the aforementioned big idea.
Inspired by my January 5th post, in which I advanced a theory about why Niccolo de Masi jumped ship from Hands-On Mobile to Glu Mobile (GLUU), I asked readers the question: "Will GLU Mobile & Hands-On Mobile Combine In 2010?" The poll only ran for 5 days because I wanted to close it in advance of Glu Mobile's earnings call tomorrow. Based on comments I received (on and offline) to my original post, I guess I'm not entirely surprised to see that a 63% majority of responders believe that this deal is not going to happen, while 37% indicated that it would. I did not vote in this poll, but I do still think a deal makes sense and probably should happen if Hands-On still has some cash in the bank.
EA Mobile's last 19 calendar quarters in millions
Following a couple of weeks of speculation amongst industry insiders, the disposition of mobile games developer, and dev/porting tools provider, Javaground became much clearer on Thursday following an email the Irvine, CA based company distributed to key partners. The frankly worded correspondence explains that they're being forced into a fire sale of all of their intellectual property, assets and its 7 member technical team by a creditor, who apparently intends to keep them for itself, if they're unable to fetch over $2mil for the lot within 10 days. The IP in question is Javaground's patent pending Xpress Suite solution, which they claim allows many tier 1 publishers to streamline their development processes by virtue of allowing them to easily port Java code to iPhone, BREW, Android, Flash, etc.
THQ Inc. (THQI) reported their fiscal Q3 2010 (calendar Q4 2009) earnings this morning and surprised some analysts with a small profit. However, as you can see from the chart above (calendar quarters in millions) the once substantial mobile unit, THQ Wireless, continued to see its business shrink... and its $2.29mil now only represents 0.64% of THQ's quarterly revenues from all platforms. Total mobile revenue for calendar 2009 was $14.8mil, which puts them a notch below companies like Capcom, I-Play and Hands-On in my estimates. That's a long bumpy descent from the $30mil level they were at in 2006. But that might all be about to change according to a story at PocketGamer.biz, which reports that the company is in the process of realigning itself to focus on digital distribution channels like X-Box Live Arcade... and more interestingly for y'all, iPhone & iPad. I like that idea in principle, but it's hardly original... and we've heard similar refrains from THQ in the past. Let's see if they can commit this time and find ways to leverage their unique access to high-quality IP (e.g. Star Wars) to create some competitive advantage. What do you guys think?
The results of my week long readers poll are in. I asked y'all the hard-hitting question, "Which mobile games publisher will show the strongest Q4 09 over Q4 08 revenue growth?" (and had the 5 public mobile games companies on the above chart as options)... and here's how you voted. Clearly readers believe the #1 mobile games player is firing on all cylinders and is gonna extend its lead over Gameloft (which reported 7% growth yesterday... if we cut them some slack). We'll know a lot more about how good you guys are next week when EA and Glu Mobile report earnings. Check back here for my follow-up. For the record, I voted for GAMEVIL. 
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