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Motricity's stock has really sailed in the last couple of weeks following positive analyst recommendations from Deutsche Bank, RBC Capital Markets & most recently JP Morgan, which gave it an overweight rating & a $19 price target on bullish growth prospects for the the company's international business, particularly in Southeast Asia. As a result of the recent run-up, Motricity now has a market cap of $522mil and the 2nd highest enterprise value on my list of public mobile entertainment ecosystem companies... blowing past Gameloft to sit (well) below Japan's DeNA. Let's see if they can keep it value up through Q3 earnings season.

As usual, please let me know if I've missed any titles here or if I don't have the most updated figures... obviously these numbers are pretty dynamic and I've noticed that these self-reported downloads don't always get picked up by outlets in a timely manner. I'd be interested to see numbers (broken out for iOS) for titles like Monopoly and Tetris, which I imagine could be in league with these guys. If I can collect enough additional data, I'll re-do this as a Top 10 list. Please note that these are straightforward Paid App downloads and do not take into account freemium, or paid with upsell models, which in the case of franchises like Tap Tap from Tapulous can be significant... allegedly yielding up to $1mil a month at the end of last year. 
It's been a year since my last, somewhat snarky, look at the top paid game titles in the US version of Ovi Store. Clearly, during that time Nokia has been able to attract a more robust line-up of publishers to their platform. From what I can tell Gameloft, EA Mobile & Digital Chocolate are now each fielding about 40 paid titles on the service. Meanwhile, Glu Mobile & I-play each have about half that many, with the latter company seeing particularly strong performance in the US Top 25... perhaps a factor of their AppStore-esque pricing strategy. On that note, as we've seen across the spectrum in mobile gaming, price erosion is in full effect... with the average price of the Top 25 having dropped 33% from $4.03 to $2.71 in the last year. I must say, I was happy to see some lingering randomness from publishers I've never heard of, but by virtue of there being less of it, and in light of the myriad head-scratchers that pollute Android Market, this aspect of Ovi is much less amusing than it was a year ago.
Gameloft released its financial results for the first half of 2010, after teasing topline sales late last month. The points that caught my eye were...