Thursday, September 30, 2010
Tuesday, September 28, 2010
Motricity Closing Stock Price Since IPO
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Monday, September 27, 2010
Updated: Name That Claim!
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On the heels of the massive popularity of the "Name That Balance Sheet!" game a couple of weeks ago, it's time to play everyone's other favorite game, "Name That Claim!" Be the first to correctly identify the mobile entertainment company associated with the claims on the website screen grab above and, if you happen to be at the Redwood Room in SF on the nights of Oct 6th or 7th, 2010 while I'm at that venue, you'll be entitled to one (1) overpriced Vodka Redbull and a few minutes of my blether. No rainchecks, no cash value, no substitutions. Answer must be submitted in comments below before 6PM Pacific Time today (Sept 27, 2010).
Thursday, September 23, 2010
Top 5 Paid Game Downloads for iOS as of Sept 2010
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BTW - do you guys think this means that the most any publisher has ever made from any one title in the App Store, using the paid app model, is $8.4mil ($2.99 x 4mil x 70%)?
Labels:
Angry Birds,
Bejeweled,
Bolt Creative,
Chillingo,
Doodle Jump,
Firemint,
Flight Control,
Pocket God,
PopCap,
Rovio
Wednesday, September 22, 2010
US & Japanese Mobile Activity Compared
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This represents a comparison of comScore's MobiLens data for the US market released September 15, 2010 and data for the Japanese market released September 22, 2010. The areas of major difference in behavior are 1) text messaging, which is a relatively recent phenomenon in Japan, where e-mail is the preferred form of mobile-to-mobile communication (54% usage); and 2) browser usage, which has been popular in Japan for over a decade and for a long time was more widely used than the online internet (it may still be). In terms of app usage, the gap is closing very quickly and I suspect we'll see parity sometime next year. One stat from the Japanese market, that's interesting (and not on this spreadsheet, because I don't have an apples to apples comparison) is mobile video consumption. Apparently 22% of Japanese mobile users watched TV and/or video on their mobile phones... which has to be substantially higher than in the US, where I believe usage is under 10% (a little help?).
Tuesday, September 21, 2010
Top 25 Game Titles In Nokia's US Ovi Store
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Though Nokia recently touted that they're doing 2mil downloads a day through the Ovi stores worldwide, I feel pretty confident that;
- very little of that activity is coming from the US market (I wouldn't fall down if I learned the Ukraine represented more downloads);
- most of those downloads are free games (as is true across all smartphone app stores);
- considering that no publishers are bragging publicly or privately about Ovi revenues, numbers are still small relative to other channels.
btw - I put this data together on the web store, prior to selecting a handset... that way I figured I'd get the best result across devices.
Labels:
Digital Chocolate,
EA Mobile,
Gameloft,
Glu Mobile,
I-play
Saturday, September 18, 2010
Friday, September 10, 2010
Gartner Mobile OS Market Share Forecast Through 2014
Thursday, September 9, 2010
Name That Balance Sheet!
Thursday, September 2, 2010
Samsung's Galaxy Tab Looks Kinda Badass
- Android 2.2
- Video calling
- Google Maps Navigation embedded
- Flash Player 10.1
- and you can hold it in one hand
Wednesday, September 1, 2010
Gameloft: Revenue & Net For The Last 2 Halves
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- Profitability seems to be ramping nicely, which isn't typical in the space
- The company now sits on a stash of $33mil in cash
- Emphasis on Java/BREW marketshare the company is gaining as competitors exit that space
All of which make me wonder what how much of Gameloft profitability is being generated from non-smartphone channels.
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