This report basically codifies the trend a lot of us have been observing in the mobile games market... that the carrier deck, feature phone business is declining at a faster pace (in terms of overall audience and business in the short term) than the promising/exciting smartphone business has the ability to offset. I think, ultimately, we'll see the development of a smaller, more active, more satisfied, customer base with a higher propensity to consume games... who will create a bigger market. I've always believed that there were a lot of barely engaged users out there being counted as gamers, who'd accidentally play preloaded Tetris on their RAZRs every couple of months. Of course, the competition for these higher quality customers is far more intense than it ever was in the feature phone world and the price points are lower (with no carrier subscription models), so as y'all said in my poll last month, this will be a year of pain for many publishers. For those that haven't adapted well to the new smartphone paradigm... pain will only be the beginning of your worries.
Read comScore's entire release here.