Gameloft's earnings release today, which provides more detail about their H1 2009 performance than a topline announcement last month, reveals that the French publisher is doing a commendable job adapting to the ever evolving mobile distribution paradigm, while effectively managing costs. The company grew revenues 19% over the same period last year, generated over $9mil in cash and realized its healthiest Net Income result since 2006.
Gameloft's stubborn dedication to a philosophy of developing internally and growing organically means that it hasn't bowed to the urge to buy development studios or struggling rivals...and thus may be one of the few companies in mobile entertainment that can claim to have no financial debt. It's also kept them focused on developing production and distribution capabilities for new mobile and other portable gaming (PSN, DSiWare, WiiWare, etc.) platforms. Frankly, that whole stubborn philosophy thing looks like its beginning to pay off for Gameloft's investors.




My feeling is, that if I fill in the blanks here, that the total revenue for the Top 10 comes out to about $700mil. Soon after this list (and some of the companies I mentioned above) the revenue drop-off is pretty steep, with a bunch of companies generating low single digit $millions. If I make a small leap and assume that this group of industry leaders represents 70% of the wholesale revenue in the business...then the wholesale (before distribution channel) value is $1bil. If publishers are keeping 60% of the retail (consumer) price blended across all distribution platforms then the retail mobile games business is worth close to $1.7bil...not anywhere close to $5.4bil. Even if this group represented 30% of worldwide wholesale revenue (which is absurd!) the business would still be over a billion dollars short of the Juniper estimate. (As usual, let me know if there's something I'm missing!) 








